Tilted Mill Entertainment
After Zero Sum I joined several former members of Impressions software at Tilted Mill Entertainment where I served as Producer, Development Director, Designer, and Engineer on a variety of games.
Children of the Nile
An updated take on the classic city-builders from Impressions, CotN was built on the Empire Earth engine and feature a unique take on city growth and citizen needs. Frequently comes up as one of the top city-builders of all time.
Publisher: Myelin Media
Role: Producer
Team Size: 20
Engine: Custom 3D Game Engine in C++ / DirectX
Download the latest version from Steam
Caesar IV
A direct sequel to the classic Caesar III with updated 3D graphics, improved AI, citizen management, and combat.
Publisher: Vivendi Universal
Roles: Lead Producer, Technical Manager
Team size: 25
Engine: Custom 3D Game Engine in C++ / DirectX
Simcity Societies & Destinations
A blend of the Sims with city-builders in which the culture of your city evolves over time based on the building choices and happiness of your citizens to create everything from Orwellian dystopias to bucolic paradises.
Publisher: Electronic Arts
Roles: Lead Producer, Development Director
Team size: 40
Engine: Custom 3D Game Engine in C++ / DirectX
Hinterland
A casual game for hardcore players -- Hinterland is a fast-paced village builder meets action-rpg.
Publisher: Tilted Mill Entertainment (self published0
Roles: Lead Producer, Lead Designer, Engineer
Team size: 25
Engine: Torque 3D